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Devlog
The say "juice it or lose it" and I really don't want to lose
May 06, 2020
by
theforce
#fight, #progress
Sometimes it feels like I don't make any progress and I'm spinning in circles but when I look back, the progress is clearly there. Very often it feels like I spent too much time on the game for what i...
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Action!
April 13, 2019
by
theforce
Alright, now I think I have something that I can call a „vertical slice”. Most of the mechanics are there, still, there are a ton of things yet to do. For such a long time I had this feeling, that...
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New team members, new enemy, new year (well, not exactly)
November 17, 2018
by
theforce
Heeelooo! Well, it's been a while, eh? I missed you, can you believe that? Happily, I've got great news! OUR TEAM INCREASED! Incredible programmer Grzegorz and excellent level artist Arkadiusz fed our...
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Environment interaction and improving visual effects
August 11, 2018
by
theforce
#spell, #fire, #vfx, #conditions
How's your Saturday? Mine started with a picnic on the beach and washing dishes. You can call it a balance ;) If you're following social media game profiles (links at the end of the post) you may have...
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I'm Bartosz and this was a level design week
July 28, 2018
by
theforce
#level design
Hey you! This week was almost all about getting materials on level design. I found EXCELLENT talks and slides about the topic and prepared TONS of useful notes that I'm gonna use in the next days. Her...
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Can you feel The Force tonight?
July 23, 2018
by
theforce
Hi, it's the very first devlog on itch.io, and I owe you a bit of explanation what the game is and what I am aiming for. The Force is a dynamic first-person perspective game with spell casting. Imagin...
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